2014-09-03 - 1.8 migration
My plan is to migrate to Minecraft 1.8 Sunday morning (7th September). The server will be down while I do some checking to make sure that the migration has been sucessful. If there are problems I will revert back to the current version 1.7.10
The only known problem I’m aware of at the moment is that signs used for the map will break as the migration breaks []. I’m looking at a way to fix this or find a work around.
More detailed information can be found in this Reddit post, but here is an overview:
- Granite, Diorite and Andesite now generate in medium-sized pockets like Dirt
- Coarse dirt can be crafted from dirt and gravel and grass will not spread to it.
- Caves now generate in Deserts and Mesas, generating Sandstone and Red Sandstone where appropriate
- Ocean Monuments:
- Large underwater structure with maze-like layout and various randomly generated rooms containing sponges, gold blocks, sea lanterns and all kinds of prismarine
- Generate with a couple of Elder Guardians
- Generate in Deep Oceans, even in old worlds if the affected chunks have not been seen by a player for too long
- Slime block:
- Slows movement more than Soulsand, prevents fall damage and bounces entities when fallen on
- Will pull/push blocks with them when moved by Pistons – Only slime blocks connected to the piston through other slime blocks and blocks touching those slime blocks will be moved – 12 block limit still applies
- Entities/players pushed with a Slime Block bounce
- Fences & fence gates now available for all types of wood
- Doors now available for all types of wood and each has a different design.
- Enchanting will now cost 1 to 3 levels, but still requires the same minimum levels and now costs 1 to 3 pieces of Lapis Lazuli, depending on which slot is selected
- Swamps now generate marsh-like areas
- Villagers now have a profession, which is displayed in the trading GUI.
- Removed the void fog
- Named Cats and Dogs will now display death messages in chat
And so much more…
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